ابراهیمی، سید عباس؛ باقری قرهبلاغ، هوشمند. (1397). واکاوی نقش تجربه برند، انگیزش و رفتار شهروندی مشتری بر نگرش همآفرینی و هنجارهای ذهنی. فصلنامه مدیریت برند دوره پنجم، شماره چهاردهم، تابستان 1397. صص 1-26.
کلر، کوین لین. (2008). مدیریت استراتژیک برند. بطحایی، عطیه. (جلد اول) تهران: انتشارات سیته، 1398. صص 1-466.
Alsawaier, Read.S. (2018). The effect of gamification on motivation and engagement. International
Journal of Information and Learning Technology,35(1), 56-79.
Bange, Saara. & Moisander, Johanna. & Järventie-Thesleff, Rita. (2019). Brand co-creation in
multichannel media environments: a narrative approach. Journal of Media Business Studies,17, 1-18.
Bonina,Carla.& Eaton,Ben. (2020). Cultivating open government data platform ecosystems through
governance: Lessons from Buenos Aires, Mexico City and Montevideo. Government Information
Quarterly, 1-15.
Brozovic, Danilo. (2020) Business model based on strong sustainability: Insights from an empirical
study. Bus Strat Env, 29,763– 778.
Burke, Biran. (2014). Gamify: How gamification motivates people to do extraordinary things.
Centeno, Dave. & Wang, Jeff Jianfeng Wang. (2016). Celebrities as human brands: An inquiry on
stakeholder-actor co-creation of brand identities. Journal of Business Research, 1-6.
Clinton Lindsy. & Whisnant Ryan. (2019) Business Model Innovations for Sustainability. In: Lenssen G.
Smith N. (eds) Managing Sustainable Business. Springer, Dordrecht, 463-503.
Comin, Lidiane.Cassia. & Aguiar, Camila.Camargo. & Sehnem, Simon. & Yusliza, M.Y. & Cazella,
Carla Fabiana. & Julkovski, Dulcimar Julkovski. (2019),"Sustainable business models: a literature
review", Benchmarking: An International Journal, 27 (7),2028-2047.
Constantinides, Panos. & Henfridsson, Ola. & Parker, Geoffrey G. (2018) Introduction—Platforms and
Infrastructures in the Digital Age. Information Systems Research,29(2), 381-400.
Deterding, Sebastian. (2019). Gamification in Management: Between Choice Architecture and
Humanistic Design. Journal of Management Inquiry, 28(2), 131–136.
Ebrahimi, Seyed Abbas. & Bagheri Garbollagh, Hooshmand. (2018). Analysis of the role brand
experience, motivation and Customer Citizenship Behavior on the Value Co-Creation Attitude and
Subjective Norms: Scientific Journal of Brand Management, 5(14) (in Persian).
Franceschelli, Maria Vittoria. & Santoro, Gabriele. & Candelo, Elena. (2018), "Business model
innovation for sustainability: a food start-up case study", British Food Journal, Vol. 120 No. 10, pp.
Hsieh, Sara H. & Chang, Aihwa. (2016). The Psychological Mechanism of Brand Co-creation
Engagement.Journal of Interactive Marketing 33,13–26.
Kamboj, Shampy. & Sarmah, Bijoylaxmi. & Gupta, Shivam. & Dwivedi, Yogesh kumar. (2018).
Examining branding co-creation in brand communities on social media: Applying the paradigm of
Stimulus-Organism-Response. International Journal of Information Management, 169-185.
Keller, Kevin Lane (2008). Strategic brand management: building, measuring, and managing brand
equity, 3rd ed(in persian).
Kim, Junic. (2016). The platform business model and strategy: a dynamic analysis of the value chain and
platform business. Thesis for: PhD in Business and Management. (2016), 1-360.
Landers, Richard.N. (2019). Gamification Misunderstood: How Badly Executed and Rhetorical
Gamification Obscures Its Transformative Potential. Journal of Management Inquiry, 28(2), 137-140.
Liu, De. & Santhanam, Radhika. & Webster, Jane. (2016). Toward Meaningful Engagement: A
Framework for Design and Research of Gamified Information Systems. MIS Quarterly,41(4), 1011-
1034.
Ludeke-Freund, Florian. & Carroux, Sarah. & Joyce, Alexandre. & Massa, Lorenzo. & Breuer, Henning.
(2018) The sustainable business model pattern taxonomy – 45 patterns to support sustainability-
oriented business model innovation.Sustainable Production and Consumption, 15,145-162.
Mullins, Jeffrey K. & Sabherwal, Rajiv. (2020). "Gamification: A cognitive-emotional view," Journal of
Business Research, Elsevier,106(C), pages 304-314.
Nosratabadi, Saeed. & Mosavi, Amir. & Shamshirband, Shahaboddin. & Kazimieras Zavadskas,
Edmundas. & Rakotonirainy, Andry. &Chau, Kwok Wing. (2019) Sustainable Business Models: A
Review. Sustainability, 11, 1663, 1-30.
Rossi, Efigenia. & Bertassini, Ana Carolina. & Ferreira, Camila dos Santoss. & Weber, Antonio. &
Ometto, Aldo Roberto. (2019) Circular Economy indicators for organizations considering
Sustainability and Business Models: plastic, textile and electro-electronic cases. Journal of Cleaner
Production, 247, 119-137.
Seaborn, Katie. & Fels, Deborah. (2014). Gamification in theory and action: A survey. Int. J. Human-
Computer Studies 74 (2015), 14–31.
Šlibar, Barbara. & Vukovac, Dijana Plantak. & Lovrencic, Sandra. & Šestak, Martina. & Androcec,
Darko. (2018). Gamification in a Business Context: Theoretical Background. Proceedings of the 29th
Central European Conference on Information and Intelligent Systems,123-131.
Suomi, Kati. & Luonila, Mervi. & Tähtinen,Jaana. (2018). Ironic festival brand co-creation. Journal of
Business Research,1-10.
Tajvidi, Mina. & Richard, Marie-odile. & Wang, Yichuan. & Hajli, Nick. (2018). Brand co-creation
through social Commerce information sharing: The role of social media. Journal of Business
Research, 1-11.
Tajvidi, Mina. & Wang, Yichuan. & Hajli, Nick. & Love, Ped. (2017). Brand Value Co-creation in Social
Commerce:The Role of Interactivity, Social Support, and Relationship Quality. Computers in Human
Behavior, 1-32.
Tobón, Sandra. & Ruiz-Alba, Jose L. & Garcia de Madariaga, Jesus. (2019). Gamification and online
consumer decisions: Is the game over? Decision Support Systems,128, 113-167.
Wünderlich, Nancy. & Gustafsson, Anders. & Hamari, Juho. & Parvinen, Petri. & Haff, Andre. (2020)
The great game of business: Advancing knowledge on gamification in business contexts, Journal of
Business Research, 106, 273-276.
Yang, Yang. & Asaad, Yousra. & Dwivedi, Yogesh. (2017). Examining the impact of gamification on
intention of engagement and brand attitude in the marketing context. Computers in Human Behavior,
V73, 459-46.
Yip, Angus W.H. & Bocken, Nancy M.P. (2018), Sustainable business model archetypes for the banking industry. Journal of Cleaner Production,Vol. 174, 150-169.